![]() Logic videos are also on that news page as well, although looking at examples of what people have already done should be more inspirational. You've got 4 weapon types, figure out how you want them to behave and then build the corresponding blocks (like, if you want slow red homing missiles or purple rapid fire power drain cannons). You can press space while near a ship to get into it's gravity field (and move with it).Īll weapon and effect block stuff is here: where it lays out what they did. Hardened hull is heavier than normal hull, so it makes your ship go slower. Toss shields on that, make sure you've got enough mass to thrust ratio, and you've got yourself a good enough ship. I'll also have to have an area to access the ships core that's defended a bit (so it doesn't get destroyed too fast). I'll have to put in enough space for a docking area, either external or internal. From there it's a question tree of 'if this is true, what else is true' and viola! (easy right!? ) for example, if I'm making a ship that'll have two shuttles and a single cannon, I'll have to make enough power have the engines and cannon firing at 100% without draining the power to 0% too quickly. When I start out on a new ship/station, I ask myself why it's there along with the goals and needs it'll have to address (either functional in-game or +immersion eye candy). After some experimentation you'll get the hang of what numbers make sense for the generation/depletion of energy/shields/engines. Make sure you've got enough power, storage, shields, and thrust for the mass of your ship. You've got power and shields, each with a generating and storage block type, and you've got engines. The result is really cool looking things that work! ![]() The game is really fun to build in if you have needs and goals in mind. ![]()
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